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* VGM music package                           *
* http://vgmrips.net/                         *
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Game name:           Out Run
System:              Arcade Machine
Music hardware:      YM2151, SegaPCM

Music author:        Hiroshi Kawaguchi,
                     Manabu Namiki (3DS),
                     Jane-Evelyn Nisperos (3DS)
Game developer:      Sega AM2; M2 (3DS)
Game publisher:      Sega
Game release date:   1986 / 2014-04-23 (3DS)

Package created by:  Valley Bell
Package version:     4.00

Song list, in approximate game order:
Song name                           Length:
                                    Total  Loop
01 Magical Sound Shower             5:58   1:01
02 Passing Breeze                   5:20   0:31
03 Splash Wave                      5:41   0:06
04 Last Wave                        1:33   -
05 Magical Sound Shower (Extended)  5:44   4:29
06 Passing Breeze (Extended)        5:51   5:30
07 Splash Wave (Extended)           5:47   5:47
08 Last Wave (with Seashore SFX)    1:33   -
09 Seashore SFX                     1:24   -
10 Cruising Line                    5:26   0:15
11 Camino a Mi Amor                 3:31   2:33
12 Cruising Line (Extended)         5:26   5:23

Total Length                     27:29    31:06
Total Length (extended)          27:52    51:34
Total Length (all tracks)        53:14  1:18:00


Notes:
This was the first VGM v1.51 pack ever.
The first rip was made using MAME VGM 0.134.

I reripped all tracks in October 2011 with M1,
because a fix in MAME's SegaPCM emulation broke
this pack. The fixed SegaPCM core is present in
VGMPlay but disabled since then to not break
this pack.
Eventually I trimmed the tracks in January 2013
(yes, more then a year later), redid the
extended loop versions and recorded the tracks
that include SFX.
I kept the edited screenshot for historic
purposes. (It was made to fit the SMSPower.org
screenshot rules.)

Last Wave (with SFX) was made using MAME 0.144,
all other tracks with M1 0.7.9a1.

In order to record Last Wave (with Seashore
SFX) from the Highscore screen, I had to slow
the main cpu down to 10%. Else it would cut the
song.

The extended versions of the songs are exactly
the same songs as normal, but with a longer
loop. The original loops got on my nerves.
Note: I hacked the VGM Passing Breeze
(Extended) a bit to make the loop more fluid.

These VGMs use a fixed opr-10188.71 sound ROM.
Thanks to muteKI telling me about it and to
reassembler for posting it on his website.
-Valley Bell


In 2014, Sega and M2 developed a 3D remake
of Out Run on the Nintendo 3DS, called
3D Out Run (not to be confused with Out Run 3D
on the Master System). They decided to spice
things up and commissioned Manabu Namiki and
Jane-Evelyn Nisperos (aka Chibi-Tech) to
compose two new songs for 3D Out Run.

The songs were composed for the Out Run sound
driver and hardware specifically; in fact, the
songs were burned to an EPROM and recorded
on an actual Out Run arcade board for the OST
release.

The song data was extracted from the game ROM
and the driver was obtained from a partial RAM
dump. After some editing in a hex editor, I was
able to play the songs in Hoot and MAME, I used
MAME to log the VGMs.

-ctr


Size reduction:
1. vgm_sro: 57.4 MB -> 54.2 MB (94.5 %)
2. vgm_cmp: 54.2 MB -> 1.78 MB (3.29 %)
Total: 57.4 MB -> 1.78 MB (3.11 %)


Package history:
1.00 2010-01-01 Valley Bell: Initial release.
2.00 2010-03-03 Valley Bell: Size reduction
 (uncompressed: 9.79 MB -> 870 KB) and extended
 versions of the looped songs added.
2.01 2010-10-27 Valley Bell: Fixed Passing
 Breeze and Splash Wave (both versions). The
 SegaPCM clock was wrong.
3.00 2013-05-05 Valley Bell: Complete rerip.
4.00 2015-05-06 ctr: Added new tracks from
  3D Out Run.
